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1. Number of Offices per Corporation - in Player Features and Ideas Discussion [original thread]
simple solution to this... make EvE emulate reallife for Rent. what happens out there in the real world when an office building is hip to be in? the price goes up, up, up. not sure how many offices there is per station, labs and factories are 32 a...
- by Verbal Kint - at 2004.03.30 11:23:00
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2. A suggestion for research labs - in Player Features and Ideas Discussion [original thread]
Interesting idea Finraer. way to hard to get/find a lab these day's. And the pricetag is ridiculous! Come on a thousend isk... would almost be better if they where free. the station I'm in now the factory slots cost 67k while the lab's cost 1k... ...
- by Verbal Kint - at 2004.03.30 11:08:00
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3. BP Originals, Copies and alike - in Player Features and Ideas Discussion [original thread]
Now I'll be a killjoy. Love the idea of BPO's and BPC's have different colours, all in for that. I am a dabler in that area, so i know how much trouble it would save us. And there should be a marker on it to show it is a copy, if it had been the r...
- by Verbal Kint - at 2004.03.30 10:54:00
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4. Anti-Missile Systems - in Player Features and Ideas Discussion [original thread]
think the amrican calls their system PIVAD or thereabouts. Vulcan rotary autocannons with a rate of fire that can almost make a wall of 'Lead', have independent tracking and are quite effective. A small gun with high tracking and an astounding r...
- by Verbal Kint - at 2004.03.30 10:44:00
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5. Please give me a don''t kill switch. - in Player Features and Ideas Discussion [original thread]
Would say there's a difference in the two situations... One is locked and should be aware of who he has targeted and is shooting at. The other with the missile locked and hunting another target, but is intercepted mid flight. First one is an agre...
- by Verbal Kint - at 2004.03.26 12:05:00
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6. In Station Combat Simulation - in Player Features and Ideas Discussion [original thread]
Miles system for Spaceships... in Theory a nice idea... and probably one we will see someday. At the moment there are so many things needing some loving that it should be a fair way down the que though. but yes Laser Tag for training could be inte...
- by Verbal Kint - at 2004.03.26 11:54:00
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7. Containers, Concord, and Griefers in High Security Zones - in Player Features and Ideas Discussion [original thread]
well Harry this be a topic that has been discussed extensively since launch. CCP has time and time again stated that the Cans we use for mining like this was not supposed to work like this. But people would really scream bloody murder if they remo...
- by Verbal Kint - at 2004.03.26 11:48:00
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8. New skill: Cargo Management - in Player Features and Ideas Discussion [original thread]
aye all well and good like the sound of it... But wouldn't it just mean that the lower (smaller) Haulers would be substituted for bigger ones when people have mastered them? need them to be really slow and unwieldy if they should keep the small ha...
- by Verbal Kint - at 2004.02.20 15:14:00
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9. Mine automatically - in Player Features and Ideas Discussion [original thread]
yeah it's a balance... But you're right when comparing them to combat drones and they can change targets themselves. We are deep into the future able to do all kinds of 'magic'... So letting M.Drones continue to do what they are ordered to do woul...
- by Verbal Kint - at 2004.02.20 14:30:00
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10. New Drone Interface - in Player Features and Ideas Discussion [original thread]
Yes very nice and needed. But we need to be able to see the Damage on them so you know wich is going to need to be exchanged for new ones. *V.K.* Verbal Kint - Grumpy ol' c0ot.
- by Verbal Kint - at 2004.02.20 13:49:00
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11. Needed (not wanted) Fixes and Features - in Player Features and Ideas Discussion [original thread]
Really not a market guy myself, but one of the things setting this game apart from other mmorpgs is the financiel market. Wich has been neglected for a long time, since most people out here appears to be combat flyers. And there is something about...
- by Verbal Kint - at 2004.02.01 12:55:00
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12. Facility slots - in Player Features and Ideas Discussion [original thread]
Labs , offices, and factories are still causing grief.. The following should to a really fair extend solve the whole thing in a natural way.. First 2 slots not in calculation 32 Slots per station. 30 used for calculation. When more than 17 slo...
- by Verbal Kint - at 2004.01.06 12:00:00
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13. A change in asteroid physics - in Player Features and Ideas Discussion [original thread]
Have to give my nod here. great idea, would love to see it out there. would feel more right than the way it is now =) not that i'm complaining, but as an astrogeologist by trade it is kinda boring. just to be a glorified miner. this would bring pu...
- by Verbal Kint - at 2003.11.10 22:43:00
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14. Corporate Thiefs Tracking - in Player Features and Ideas Discussion [original thread]
Edited by: Verbal Kint on 10/10/2003 12:59:45 Very Eloquent and thoughtfull. we are missing something like this in the game. Most of us have probably been exposed to something like this, and some are still trying to get back their 'legs' after...
- by Verbal Kint - at 2003.10.10 12:59:00
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15. Adding Risk for ore thieves - in Player Features and Ideas Discussion [original thread]
Got some slight problems with this idea, not so much the idea of traps more how it impacts the area around it. If we say that jettisoned can pr definition is garbage as intended and belongs to no one... how does concord know who to attack for sett...
- by Verbal Kint - at 2003.10.10 12:41:00
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